Vibe Engine – Controller Haptics Elevated

$59.99

A professional controller haptics toolkit for Unity that empowers developers to create rich, immersive rumble experiences through an intuitive preset-based workflow and powerful editor tooling.

*One License Per Seat

Description

Design unique haptic profiles, fine-tune feedback across controller families, preview patterns in real time and deploy polished controller feedback throughout your game with ease.

Whether you’re crafting satisfying weapon recoil, heavy vehicle movement, subtle environmental feedback or impactful combat encounters, Vibe Engine helps turn ordinary gameplay into memorable tactile experiences that players can feel in their hands.

⚠️ Dependency Notice
This asset requires Unity’s New Input System package (com.unity.inputsystem) and is designed for controller-based projects.

💠 Pipeline Support
Compatible with Built-In, URP and HDRP

  • Create reusable haptic presets for your entire project
  • Build richer game feel through immersive controller feedback
  • Fine-tune experiences across Xbox, PlayStation, Nintendo and Generic controllers
  • Compare and iterate haptics faster with dedicated authoring tools
  • Preview and test rumble directly inside Unity
  • Deploy polished haptics through a simple runtime workflow
  • Extensible provider architecture for platform and hardware integrations
  • Built for professional controller haptics workflows
  • Designed to enhance game feel and player immersion
  • Preset-driven architecture for scalable, reusable feedback
  • Powerful editor studio for authoring, testing and iteration
  • Advanced visualization, comparison and tuning tools
  • Production-ready runtime playback and management system
  • Extensible platform and provider integration architecture
  • Optimized for PC, console and controller-focused experiences
  • Demo scene, sample presets and example content included
  • Documentation, tutorials and integrated API reference included
  • Optional Steam Input support
  • Console provider shells for Xbox, PlayStation and Nintendo workflows
  • Custom hardware integration through provider extensions
  • Built for scalable and extensible haptics development
  • Action Games
  • First Person Shooters
  • Third Person Games
  • Racing Games
  • Adventure Games
  • RPGs
  • Platformers
  • Steam Deck Projects
  • Controller-Focused Experiences
  • Game Feel and Polish Workflows

Additional information

Current Version

1.0.1

Latest Release Date

July 13th, 2026

Supported Unity Versions

Unity 2023+
Unity 6+

Supported Pipelines

Standard
URP
HDRP

Technical Details

Runtime

  • HapticsManager playback framework
  • Play, Queue, Pause, Resume and Stop controls
  • Custom haptic playback API
  • Runtime diagnostics and capability detection
  • Active playback monitoring

Preset Authoring

  • HapticPreset ScriptableObjects
  • Single, Burst, Wave, Continuous, Pulse and Custom Curve patterns
  • Controller family tuning profiles
  • Preset setup workflows

Editor Studio

  • Haptic Library
  • Haptic Compare
  • Pattern Randomizer
  • Live Waveform Monitor
  • Welcome Hub
  • API Reference

Platform Support

  • Unity New Input System
  • Xbox, PlayStation, Nintendo and Generic controller profiles
  • Optional Steam Input support
  • Console provider shells

Included Content

  • Basic Demo scene
  • Sample presets
  • Custom Provider example
  • Documentation and tutorials

Documentation

Other Storefronts

Vibe Engine – Controller Haptics is also available on other storefronts listed below:

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

To top

Verify Your Identity